I’m an enthusiastic highly adaptive multidisciplinary Senior 3D Artist, Virtual Reality Specialist, Architectural Visualizer, and team player specializing in Real-time Graphics, Virtual Reality, and architecture visualization. My expertise in 3D graphics combined with my coding skills allows me to bring a unique perspective to projects.

Whether working on a large-scale or a small side project, I always seek new challenges and opportunities to grow as an artist and developer. As an Unreal Engine specialist, I deeply understand the capabilities and potential of Unreal engine, allowing me to create high-quality, visually stunning experiences for various industries. I am always seeking new opportunities to push the boundaries of what is possible with this powerful tool.
SKILLS

Creative Director / Virtual Reality / Real-time, interactive & immersive content development / Architecture visualization

TOOLS I USE

Unreal Engine / Unity / Clarisse / Houdini / 3ds max / Vray / Photoshop / After Effects / AutoCAD

Experience

Over 15 years of experience

Over the past 15 years have been managing teams and crafting animated, Real-time graphics and virtual reality immersive experiences with amazing content for entertainment, architecture, healthcare, education, and training industries. I have had the opportunity to work on high-profile projects like the animated feature film “Allahyar and the legend of markhor” and for recognized companies like Emaar, Discovery, Audi, Toyota, Mazda, and Vizio.

Tungsten Studios

CEO/Co-Founder

2018 — Present

CEO/Co-Founder

Tungsten Studios

2018 — Present

Partnered with an architect, founded Tungsten Studios with the shared vision to use emerging technologies like virtual reality and real-time graphics. Together bringing a unique blend of skills and experience to produce innovative and truly engaging content that meets the needs of our clients both locally and internationally.

3rd World Studios

Environment/Layout Head

2016 — 2018

Environment/Layout Head

3rd World Studios

2016 — 2018

As a Head of the Environment/Layout department was responsible for the following:

– Creation, the layout of 3D Environments
– Research, develop, and implement a Real-time production pipeline using Unreal Engine
– Training the team on Unreal Engine.

“Allahyar and the legend of markhor” Animated feature film was the first in the world that implemented a real-time production pipeline for an “Animated Feature Film” using Unreal Engine.

– Won Infinity Festival “Monolith Award” for real-time CG film production
– Won South Asian Intl. Film Festival “Audience choice award” in California, USA
– Showcased in GDC 2018 “State of Unreal”.

CITE`

Lead Architecture Visualizer

2010 — 2016

Lead Architecture Visualizer

CITE`

2010 — 2016

As a lead Architectural Visualizer was responsible for the architectural still renderings, walk-throughs, and fly-by animations done for presentation, marketing, and design analysis purposes.

Trango Interactive

Senior 3D Artist

2007 — 2010

Senior 3D Artist

Trango Interactive

2007 — 2010

As a senior 3D Artist worked on multiple architectural and broadcast projects with highly prestigious clients like Emaar, UPS, Toyota, Mazda, Audi, Discovery, and Vizio.

GHQ Pakistan Army

Pipeline Manager & Mentor

2006 — 2007

Pipeline Manager & Mentor

GHQ Pakistan Army

2006 — 2007

As a pipeline manager organized and coordinated technical processes and workflow for the architectural visualization team to ensure the success of projects.

Timeline Studios

3D Artist

2005 — 2006

3D Artist

Timeline Studios

2005 — 2006

As a 3D Artist worked on multiple broadcast and architectural projects.
Clients

Some companies I’ve worked with

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