Working on a multiplayer shooter game for mobile and PC.
– Responsible for gameplay programming, optimization, and cross-platform builds.
– Managing source control (SCM), build automation, and final game packaging.
– Implementing and maintaining AWS services for multiplayer backend and deployment.
– Using generative AI tools to assist in asset creation, game balancing, and workflow improvements.
As a Head of the Environment/Layout department was responsible for the following:
– Creation, the layout of 3D Environments
– Research, develop, and implement a Real-time production pipeline using Unreal Engine
– Training the team on Unreal Engine.
“Allahyar and the legend of markhor” Animated feature film was the first in the world that implemented a real-time production pipeline for an “Animated Feature Film” using Unreal Engine.
– Won Infinity Festival “Monolith Award” for real-time CG film production
– Won South Asian Intl. Film Festival “Audience choice award” in California, USA
– Showcased in GDC 2018 “State of Unreal”.