I’m an enthusiastic highly adaptive multidisciplinary Senior 3D Artist, Virtual Reality Specialist, Architectural Visualizer, and team player specializing in Real-time Graphics, Virtual Reality, and architecture visualization. My expertise in 3D graphics combined with my coding skills allows me to bring a unique perspective to projects.
Whether working on a large-scale or a small side project, I always seek new challenges and opportunities to grow as an artist and developer. As an Unreal Engine specialist, I deeply understand the capabilities and potential of Unreal engine, allowing me to create high-quality, visually stunning experiences for various industries. I am always seeking new opportunities to push the boundaries of what is possible with this powerful tool.
SKILLS
Creative Director / Virtual Reality / Real-time, interactive & immersive content development / Architecture visualization
TOOLS I USE
Unreal Engine / Unity / Clarisse / Houdini / 3ds max / Vray / Photoshop / After Effects / AutoCAD
Experience
Over 15 years of experience
Over the past 15 years have been managing teams and crafting animated, Real-time graphics and virtual reality immersive experiences with amazing content for entertainment, architecture, healthcare, education, and training industries. I have had the opportunity to work on high-profile projects like the animated feature film “Allahyar and the legend of markhor” and for recognized companies like Emaar, Discovery, Audi, Toyota, Mazda, and Vizio.
Tungsten Studios
CEO/Co-Founder
2018 — Present
CEO/Co-Founder
Tungsten Studios
2018 — Present
Partnered with an architect, founded Tungsten Studios with the shared vision to use emerging technologies like virtual reality and real-time graphics. Together bringing a unique blend of skills and experience to produce innovative and truly engaging content that meets the needs of our clients both locally and internationally.
3rd World Studios
Environment/Layout Head
2016 — 2018
Environment/Layout Head
3rd World Studios
2016 — 2018
As a Head of the Environment/Layout department was responsible for the following:
– Creation, the layout of 3D Environments
– Research, develop, and implement a Real-time production pipeline using Unreal Engine
– Training the team on Unreal Engine.
“Allahyar and the legend of markhor” Animated feature film was the first in the world that implemented a real-time production pipeline for an “Animated Feature Film” using Unreal Engine.
– Won Infinity Festival “Monolith Award” for real-time CG film production
– Won South Asian Intl. Film Festival “Audience choice award” in California, USA
– Showcased in GDC 2018 “State of Unreal”.
CITE`
Lead Architecture Visualizer
2010 — 2016
Lead Architecture Visualizer
CITE`
2010 — 2016
As a lead Architectural Visualizer was responsible for the architectural still renderings, walk-throughs, and fly-by animations done for presentation, marketing, and design analysis purposes.
Trango Interactive
Senior 3D Artist
2007 — 2010
Senior 3D Artist
Trango Interactive
2007 — 2010
As a senior 3D Artist worked on multiple architectural and broadcast projects with highly prestigious clients like Emaar, UPS, Toyota, Mazda, Audi, Discovery, and Vizio.
GHQ Pakistan Army
Pipeline Manager & Mentor
2006 — 2007
Pipeline Manager & Mentor
GHQ Pakistan Army
2006 — 2007
As a pipeline manager organized and coordinated technical processes and workflow for the architectural visualization team to ensure the success of projects.
Timeline Studios
3D Artist
2005 — 2006
3D Artist
Timeline Studios
2005 — 2006
As a 3D Artist worked on multiple broadcast and architectural projects.
Clients
Some companies I’ve worked with
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